D-RABBIT - Project Description
The project is about unlocking the potential of overlooked sensorimotor training by making 
balance boards smart and enabling gamification. Balance training is important as it trains 
the core of the body needed in all sports and daily life. The problem is that it is dull 
and not practiced as much as needed, despite only a few minutes a day making a difference. 
Gamification of training can overcome this problem, but first sensing and activity 
recognition are needed and can be achieved with IoT and AI. Based on PBM3’s domain 
expertise (Tokyo 2020 Olympics participation), a prototype (mobile phone on board), and 
previous collaboration experience (PBM3 and Unica explored deep learning for activity 
recognition, PBM3 and Kingsbox developed another product) the team will bring a new use 
case and scientific publication for Unica, a chance to extend their expertise to the 
masses and better services to PBM3, and entrance in the segment of smart fitness for 
Kingsbox.
